Mountains

This game is gonna be my first launch into game programming, just like a hobby. I’m developping a couple of projects to get into Unity, this is the more advanced one right now. It’s a newbie project, though.

The goal of the game is to reach the summit of the mountain. The player has to guide the group to the top. Eventually, there’s no problem in reaching the summit, the challenge is doing it as far as possible. Different elements will affect how fast the group can advance (as temperature, wind, slope, type of terrain, and so). Conditions vary according to the moment of the day, how the weather change or the point in the terrain (hollow areas will be less windy, for example). There will be a day/night cycle (reaching a summit should take 2-3 days game time, like 20-30 minutes real time).

This is how it looks right now:

Thoughts?

1 Like

Sounds fun, I love survival kind of games. Are you planning any items? Would be neat to have some warm tea to fight the cold.

And it looks pretty neat too, especially the GUI. Good luck with the project!

Not by now. Right now it’s more aboutgiving a strategical challenge without needing too many additional elements. And perhaps later adding those elements, once the basic works well by itself.

Very cool!
This is a must try for me since im a mountaineer myself : )

I like the all the Gui :slight_smile:

Aren’t some of the GUI elements from iOS?

They are inspired on them. I used some free icons from from iconfinder. The ones that look iOs are taken from this set:

Though they’re slightly tweaked to delete the numbers in the original icons so they can be used to show actual game stats.

Update. I have been doing this weekend a day and night cycle, including weather change. In this test, game time advances much faster that it’s intended in the projected game (here 24 hours game time equals only 90 seconds real time) and the weather is controlled by a sinus funcion (what makes the weather change from really good to really bad too fast. Anyway).

This is a quick screencap, though it still needs some tweaking.

Edit. A webplayer version. WASD to move, RF to go up/down. Right mouse button to lock/unlock the view.

https://dl.dropboxusercontent.com/u/214626438/WebPlayer.html

Looks really nice!

Ill like to see updates :smile:

Nice!
Would you mind if I use this day-night cycle in the game I’m developing?
Of course, I’ll give the credits.

The night might be a bit to pitch black, also it seems a bit strange when it turns into night, the terrain suddently gets black and the sky is still pretty light up.
What i think you should do is to turn up the shadow color and the ambient light on the day, and as the evening progresses, the ambient light can gradually be tuned down. Shadows are never pitch black : )
Looking forward to testing this game!

Can you make a demo, it looks really cool!