This game is gonna be my first launch into game programming, just like a hobby. I’m developping a couple of projects to get into Unity, this is the more advanced one right now. It’s a newbie project, though.
The goal of the game is to reach the summit of the mountain. The player has to guide the group to the top. Eventually, there’s no problem in reaching the summit, the challenge is doing it as far as possible. Different elements will affect how fast the group can advance (as temperature, wind, slope, type of terrain, and so). Conditions vary according to the moment of the day, how the weather change or the point in the terrain (hollow areas will be less windy, for example). There will be a day/night cycle (reaching a summit should take 2-3 days game time, like 20-30 minutes real time).
Not by now. Right now it’s more aboutgiving a strategical challenge without needing too many additional elements. And perhaps later adding those elements, once the basic works well by itself.
Update. I have been doing this weekend a day and night cycle, including weather change. In this test, game time advances much faster that it’s intended in the projected game (here 24 hours game time equals only 90 seconds real time) and the weather is controlled by a sinus funcion (what makes the weather change from really good to really bad too fast. Anyway).
This is a quick screencap, though it still needs some tweaking.
Edit. A webplayer version. WASD to move, RF to go up/down. Right mouse button to lock/unlock the view.
The night might be a bit to pitch black, also it seems a bit strange when it turns into night, the terrain suddently gets black and the sky is still pretty light up.
What i think you should do is to turn up the shadow color and the ambient light on the day, and as the evening progresses, the ambient light can gradually be tuned down. Shadows are never pitch black : )
Looking forward to testing this game!