Mouse Aiming + Fixed Camera + Independent Keyboard Movement

I don’t know if any of you guys have ever played an online zombie MMO called Dead Frontier, but it uses Unity3D. Now, what I am trying to do is get my game to play (movement wise) just like Dead Frontier.

There’s a link to a youtube example if you’ve never played the game. Now, here’s what I’m trying to do but can’t figure out where to start. I’ve looked at the Unity3D community script wiki area and couldn’t find this stuff. I’m very new to the program and would need some help on this.

As my game currently is, the player can use W,A,S,D to move the character. However, the character and the camera turn when trying to move any other direction other than forward. How do I get the camera to lock in place, never change, and have the character independently move and look around / aim just like in Dead Frontier?

Thanks in advance. ~Bloodlust

You could try this Diablo Style Camera and Movement - Questions & Answers - Unity Discussions or if this doesn’t work for you search around here http://answers.unity3d.com/questions/topics/topdown.html?sort=votes

Greetz, Ky.

I could not answer that directly but I guess you could try to take a look from the inside at AngryBots. They do that in there. You can download it from the Asset Store.

To give you a start on the look-at-mouse… it won’t be perfect yet, though.

http://www.google.com/cse?cx=002470491425767499270%3Aiugs1ezlsfq&ie=UTF-8&q=raycast&siteurl=www.google.com%2Fcse%2Fhome%3Fcx%3D002470491425767499270%3Aiugs1ezlsfq

Greetz, Ky.