Mouse Axis is NOT working properly after building to Windows 10

Hi,
I am making FPS kind of controller and I am using the following code to lock cursor in the center of the screen:

Cursor.lockState = CursorLockMode.Locked;

The application is working fine in editor, but when building to some windows 10 systems(PCs),
the mouse axis is not working as it should, kind of responding only in one direction.
Below is a video showing the problem.
Any Suggestions.?!
0p5qio

How are you querying mouse input?

I am using the the standard asset FirstPersonController, and using custom script to lock the cursor.
Knowing that this problem is happening in one Pc out of 6 tested.

I am using the the standard asset FirstPersonController, and using custom script to lock the cursor.
Knowing that this problem is happening in one Pc out of 6 tested.

Any Suggestions!!

Unfortunately I have no idea how FirstPersonController queries input. Did you try stepping through input code in the debugger, or logging the values it’s reading?