Mouse Button Camera Control

Im looking to hold the right mouse button and have the character be able to “look around” the area.

Here’s where im at with a script, I appreciate any help!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MouseRotation : MonoBehaviour
{
    public float sensitivity = 0.1f;
    public void Update()
    {
	if (Input.GetKey(KeyCode.Mouse1))
	{
		float rotationX = Input.GetAxis("Mouse X") * sensitivity;
		transform.Rotate(Vector3.up, -rotationX, Space.World);
		transform.Rotate(Vector3.right, rotationY, Space.World);
   	}
}

there’s a small mistake in your code related to the rotationY variable, which is not defined in your script.