Mouse coordinates problem with iAD plug-in

Hello to all,
I have some problem with iAD plug-in from Prime31.
They seems to be unable to help me (until now) so I would have a forum opinion about my problem:

I making a simple test setting up a new empty project.
I put on the scene only a simple quad with a simple script attached.
The script shows the mouse coordinates (when you tap the screen) and if you hit the quad appears also the string “HIT”.

Then I have import Prime31 AD plug-in, setting up an empty GameObject with a simple script:

AdBinding.createAdBanner(true);

Unfortunately, when I touch the iAD banner the “Y” mouse position is totally wrong:
the height of the banner “returns” the height of the entire screen: I mean, the iAD banner (from bottom to top of its little size) returns an Y value (for iPad 2 for example) from 0 to 1024 that corresponding to the entire height of the screen.
Due to this problem, if you click on the iAD banner you “HIT” also the GameObject on the screen…:sad:

Based on this simple test, its impossible that I am the only one with this problem.
(I use all latest updated tools: Unity, OsX and Xcode with a new macbook pro).

Does someone else have the same problem?
Is there something I made wrong?
Do you advise me an alternative iAD plug-in?

Many thanks for your time

Marco
Italy

please check UnityInterface.h in the trampoline: search for ViewTouchProcessing. It documents touch processing in unity. In short touch.position will be always transformed in UnityView coords (even if originating in different view), so you might need touch.rawPosition

Alexey thanks for your reply but I don’t understand what you mean.
Could you please give me more details?

Do I have to check inside Unity files or xCode files?

I just implemented iAD banner by the Unity native AdBannerView call and it is running fine without the “Y” coordinates problem.
So I can assume that the problem is inside Prime31 plug-in implementation.

I wrote them but they don’t reply to me…:twisted:

Anyway, I think I use the native Unity implementation at all :sunglasses: