Mouse Cursor problem

Hello,

I have a problem on my game when I deploy it on Windows 8 platform. It work perfectly on Unity Editor.

The problem is : I change the cursor on deploy option panel, and replace with a 32x32 texture2d.
Hotspot is set to 0,0. But on the deployed version, I have two cursor displayed on screen : the original system arrow and mine !

Any idea or solution please ? Thanks

Set Screen.showCursor = false;

Thanks for your time.
But When I set “Screen.showCursor = false;” no cursor is displayed : windows cursor and mine are hidden.

Deploy option panel, is that somewhere in Unity?

Not sure to understand… I just change the cursor on the build panel.

We can’t understand what is this “buidl panel” you’re talking about. How do you access it (from Unity editor or visual studio)?

Ok, sorry.
It is from Unity Editor, not Visual Studio.

Might he be talking about player settings?

Yes, it is player settings. I set cursor on this panel.

Looks like a bug. Could you submit a report with small repro case?
Thanks.

It’s really a bug. Fix is worked on.

Thanks for your reply.

I’ve a similar bug in Windows 8. When I set the cursor mode to “Auto”, I’ve the default Windows cursor instead of the custom one. In cursor mode “ForceSoftware”, I’ve the double cursor xstahef described (either always or on the lower and right part of the screen).

I submitted a bug report : 650764 “On Windows 8, a custom cursor is not correctly displayed”