Is there really any way to tell if the mouse is being held down or just clicked? I can’t really find a way to do this.
If the mouse was clicked over a 3D object I need to rotate, but if it was held down over a 3D object I need to move it with the mouse. The issue would be I don’t want the rotate to happen if the mouse is held down. I know it’s kind of a pain but the only way I can think of is to have a delay for a second or so and then check if the mouse is up or still down and treat it differently if it was.
You are correct. You will have to set up a delay and check. This is how you would implement double click as well.
If the mouse is clicked and released in x seconds, rotate, if it is still held down after x seconds move.
Input.GetMouseButtonDown(0) will return true the first frame the mouse was clicked
Input.GetMouseButton(0) will return true if the mouse button is held down during that frame.