Mouse ignore object

Hi evryone.

I have a menu, with different feedback on it. See picture:

So we have the button, and the text. Both are different game objects.

Here is the thing:
When I put my mouse over the button, I start a timer of 0.5 sec to display a tooltip.
The problem is, if I put my mouse over the text, the game considers that the mouse exited the button.
I don’t want that, I would like my mouse to “ignore” the text.

Any ideas on how to proceed?
Thanks in advance.

Well, if the text is a gameobject, you can set its layer to Ignore Raycast to ignore the mouse.

Perfect. thanks a lot.