I’m trying to set the texture of my mouse as a reticule and lock it in the center of the screen. This all works fine inside of Unity, however, it does not work in the actual builds I’m producing. For some reason, the reticule will not remain locked in the center of the screen. It just moves around the screen freely. Any ideas as to why I may be facing these inconsistencies? Any help would be greatly appreciated.
F.Y.I. I’ve previously asked a question about this at the following link, but didn’t get any feedback.
http://answers.unity3d.com/questions/180833/mouse-cursor-lock.html