Hi all, I’ve a little problem with my camera bob, the problem is that the camera Mouse Look on Y-Axis stop all other rotation. My camera bob is based on a local rotation on Z-Axis, and if I disable the Mouse Look it works fine, but if I don’t disable it…
So someone can say me how to do a Mouse Look script that don’t modify all axes of his quaternion but only the Y-Axis, I’ve tryed with transform.Rotate();, and it should work fine, but I’ve problem with clamping the rotation… Please help me…