Hello everyone,
After countless hours of testing, I decided it would be a good idea to ask the community for help, so here’s my problem: I want a bone of my character (one of the spine bone) to be controlled by the mouse.
Here’s what I tried so far:
(1)- I tried adding the mouselook script directly on the bone. Didn’t work because an animation was playing on that bone. So I tweaked the script a little so it would override the animation, and it worked, BUT… the bone x and y axis are altered, so it mouse movements don’t move the bone correctly. I can’t switch the y and x axis in the script because it is applied to other objects (can’t duplicate it too, IDK why).
Any ideas how to fix that ?
(2)- I tried applying the mouselook script on an correctly oriented empty and place it in the hierarchy.
Spine.bone.1
-Empty
–Spine.bone.2
But when I do that, the upper part of the body doesn’t animate (even If I add another animation component and script to Spine.bone.2)
Any ideas how to fix that ?
(3)- I tried LookAt() but I have the same y up problem
PLS help me, it’s very important for me thanks,
Rémi