Mouse much faster in webgl

The mouse input ( e.g. Input.GetAxis(“MouseX”) ) and mouse-wheel are much faster when I try a webgl build in firefox. I have seen some posts saying it can be slower though.
I’m guessing this is all because any windows/OS settings for mouse are bypassed?

If you scale mouse input to a speed that works on 1 browser will it be the same on all other browsers and platforms at least?
Are there any best practices to handle this problem?

Mouse deltas (Input.GetAxis(“MouseX”)) should be consistent between browsers. If they are not, can you file a bug with a repro case (and post case number here), so we can take a look?

With the mouse wheel, it’s more different. It appears that there is no common spec as to what unit this should be in in JavaScript events, so it differs widely between browsers, browser versions, operating systems and input devices. We try to compensate for that in Unity by grabbing scroll wheel input samples and normalizing over the range of received values. So the scale may take a seconds or two of scrolling to adjust to your setup, but should be roughly similar on most setups after that.

ok thanks sounds like you’ve done what you can! I will have to build a minimal sample to test these properly some time in case we have done something to axis values by mistake