void Start() {
playerScale = transform.localScale;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
private void Update() {
MyInput();
Look();
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
I am using this code trying to lock the cursor so I can test my 3d game but it just isn’t locking. It is making this very difficult for development and I have no idea what to do, I am using unity editor 6.0.