Mouse not working on IE 8

Hi there.

I’ve searched the forum a bit, and I’ve seen that there are more developers with the same problem.

It seems like Unity 3D isn’t working properly on IE8, wich is a HUGE mess since I’m in the midle of a producton process.

Did anyone found a solution for this?

Thanks in advance.

click on the window so the player is active. it seems like IE8 like some other browsers is bitchy about just enabling a plugin and without it being active, inputs won’t be sent to the plugin (-> unity) at all

sorry but it it’s not that simple… seems like IE8 protected mode is breaking unity 3D mouse functionality. When I turn this off (protected mode) it works perfectly.

Now, imagine if my client is a national bank! I can’t tell them to disable protected mode on the browser. Is there any way to solve this?

Well the protected mode is a whole different story naturally.

I’ve uac disabled so it was never a topic for me

the thing is that most people don’t!

Microsoft says that:

Wich means that, for Unity to be naturaly allowed to deal with mouse events under protected mode, it must be registered to avoid this. This way, IE silently accept web content from a drag-and-drop operation by creating a DragDrop policy. DragDrop policies must have a globally unique identifier (GUID) associated with them.

Anyone?

This problem has been reported a couple of times, but it appears that nobody so far has supplied enough information to reproduce the problem. It would be great if you could file a bug report for this (menu: Help > Report A Problem) and follow it through.

well… yeah. The thing is that this is not a bug on Unity3D it self. It’s about the relation between Unity3D and Microft’s Internet Explorer. Reporting a bug on the menu is more for situations when Unity crashes… right?

Actually the bug reporter is to report any bug in relation to unity, be it crashes, anomalies, such things like this or even documentation errors (has an own category for that)

its the main / only bug reporting that has any importance cause bugs posted here are not tracked and are close to granted to just vanish without ever reaching a dev

Absolutely right. Even if a problem like this is not directly Unity’s fault, we would still prefer to know about it (workarounds are sometimes possible, for example).

done!

But still waiting for a solution for this. It seems to me like this is a huge problem…

Hugz

Hi,

Try making the website “trusted” under IE8 tools security tab. It should bypass the protected mode for that site only.

Steve

Yes, that works. But that also means that I have to tell to all IE users to do that.

There’s no way to add a simple line of code to turn that issue arroud, otherwise it doesn’t make sense right?

This is a structural issue!

Hi sobral,

I agree it is not a real solution, but it is the only one I have found so far that does not require turning off the protected mode completely in IE.

I’m still looking for a better solution as well.

Steve

anything new about this?