Hello,
I’m currently working on a space shooter game.
I’ve got a camera that orbit around a target. I’m making it turn using the angles of the Y axis of the rotation.
I need to attach a cylinder below the camera and have it follow the camera movement but with a delay. The cylinder needs to be parallel to the axis of the camera.
Here is a drawing that explains what I’m trying to achieve (it’s drawn in top view)
I was looking into the hinge joint, but when using rigidbodies I get really weird effect going on. I guess it comes from the fact that I’m not using forces on the camera at first but I’m not sure.
If someone can point me to the right direction it would be much appreciated.
Thanks a lot for your help
B.