Hello Unity!
I've got this problem... I use a Orbit control to move my camera around my model, but I only want it to move if my mouse is on the model (Like useing a Collider). I want this to use my GUI because at the moment I use this
`if (Input.GetMouseButton(0))`
And that works fine for me but when ever I try to use one of my sliders the camera moves...
If you have an other way to fix this (Not using a Collider) please tell me.