Hi all,
I’m having an issue whereby if my cursor leaves a Game Object’s collider or enters another Game Object’s collider, then OnMouseExit() gets called absolutely fine, but if I move the cursor over a GUI element then the Game Object’s collider’s OnMouseExit() doesn’t get triggered.
Even weirder, the OnMouseOver() of the scene object continues to trigger, even if the cursor is nowhere near it while it’s sitting on a GUI Element.
If I then move the cursor off of the GUI Elements and back onto the scene, the scene object’s OnMouseOver() stops firing and the OnMouseExit() is fired as expected.
Is this a known bug or am I doing something terribly wrong?
Thanks,
Steve