I use a mouse pick to determine where the laser sight should land in my game.
since updating to unity 5.4.0b24, the cursor in the play mode window does not line up with the mouse picked location. playmaker 1.8.2f7
the location v3 saved by the mouse pick (shown in white text in the game window) DOES correspond to the location of the objects in the scene, but to make my laser pointer be at that spot, I have to move my actual cursor up and to the right, so far sometimes that I try to shoot a flying enemy, and it defocuses play mode because I have clicked outside the window. this used to work fine, and now I can’t playtest my game very well.
The mouse pick works normally in a compiled game (because it takes up the whole screen?) but obviously it’s not viable to compile a build of my game every time I want to playtest.
The offset bug stops if I disable Virtual-Reality Enabled (Oculus) in Player Settings.
please help.