Mouse pointer not showing on pause menu

Hello guys just need some help for this code. What I am aiming for is for the mouse pointer to be shown

Thanks in advance! :slight_smile:

var restart : String;
var goWorld : String;
var pauseMenuFont : Font;
private var pauseEnabled = false;

function Start(){
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
}

function Update(){

//check if pause button (escape key) is pressed
if(Input.GetKeyDown(“escape”)){

//check if game is already paused
if(pauseEnabled == true){
//unpause the game
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
}

//else if game isn’t paused, then pause it
else if(pauseEnabled == false){
pauseEnabled = true;
AudioListener.volume = 0;
Time.timeScale = 0;
Screen.showCursor = true;
}
}
}

private var showGraphicsDropDown = false;

function OnGUI(){

GUI.skin.box.font = pauseMenuFont;
GUI.skin.button.font = pauseMenuFont;

if(pauseEnabled == true){

//Make a background box
GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), “Tumigil”);

//Make Main Menu button
if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), “Ulitin”)){
Application.LoadLevel(restart);
}

if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), “Bumalik sa mundo”)){
Application.LoadLevel(goWorld);

}

//Make quit game button
if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), “Umalis”)){
Application.Quit();
}
}
}

Sorry was noobish of me.figured it out now.thanks :slight_smile:

thats nice you figured it out. But, see, when people like me are having the same problem and Google it and venture to a page like this…it doesn’t help a damn little bit! How hard would it have been to explain what you found