Hi there,
I would like to know how to read the current mouse position in Visual Scripting. GetMousePosition doesn’t work because the old InputSystem is turned off.
In the code I use Mouse.current.position.ReadValue(), what do I do with Visual Scripting?
You may need to add the new input system into your Visual Scripting project settings. To do so, just expand the Node Library section of the Visual Scripting Project Settings and add UnityEngine.InputSystem to the list, then click Regenerate Nodes. You may also need to add some type options in there.