I have an object that i want to rotate based on mouse position. My problem is that i can’t store last mouse position in order to do something like :
if(newMousePos > lastMousePos) transform.Rotate(0, speed*Time.deltaTime, 0);
else transform.Rotate(0, -speed*Time.deltaTime, 0);
I want my object to rotate left if i drag my mouse from right to left and rotate right otherwise. Ideas ?