Is there away to change general mouse sensitivity, this means all mouse movements not just first person view. If anybody knows how to please tell me.
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There’s nothing wrong with using the editor to do things. I learned that the hard way.
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Here is code to do FPSMouse:
float mouseSpeedX = 1;
float mouseSpeedY = 1;
float xRotation = 0;
float yRotation = 0;
void Update()
{
//Get mouse input
yRotation = -Mathf.Clamp(Input.GetAxis(“Mouse Y”) * mouseSpeedY, -80f, 80f);
xRotation = Input.GetAxis(“Mouse X”) * mouseSpeedX;//Apply to camera and player Camera.main.transform.eulerAngles += new Vector3(yRotation, 0f, 0f); transform.eulerAngles += new Vector3(0f, xRotation, 0f); }
This script assumes that you’re using a player to rotate on the side-to-side and a camera to rotate up-to-down.
yes there is , if you code it correctly in the first place.
Go Unity Bar On Top → Edit → Porject Settings → Input
Then …
Find the mouse X, Mouse Y inputs, and change the sensitivity setting to higher or lower ( pss you gotta use those inputs in your code for it to affect all your mouse sensitivity )