code texture:
#pragma strict
var originalCursor : Texture2D;
var cursorSizeX: int = 32; // set to width of your cursor texture
var cursorSizeY: int = 32; // set to height of your cursor texture
var showOriginal = false;
function Start(){
Screen.showCursor = false;
//Screen.lockCursor = true;
}
function OnGUI(){
if(!showOriginal){
GUI.DrawTexture (Rect(Input.mousePosition.x-cursorSizeX/2 + cursorSizeX/2, (Screen.height-Input.mousePosition.y)-cursorSizeY/2 + cursorSizeY/2, cursorSizeX, cursorSizeY),originalCursor);
}
}
//mas
function MauseOff () {
showOriginal = false;
}
function MauseOn () {
showOriginal = true;
}
//menos