So I’m working on a game, where for whatever reason I would want to have a ragdoll fall from the sky when the mouse button is pressed. I’ve been searching for quite a while now, and I can’t find a solution. Here is my progress so far:
public GameObject[] ragdolls = new GameObject[5];
public Transform player;
int index = 4;
void Update()
{
if (index <= 0)
{
index = 4;
}
else if (Input.GetMouseButtonDown(0) == true)
{
Debug.Log("Mouse pressed");
ragdolls[index].transform.position = new Vector3 (player.position.x, player.position.y+100, player.position.z);
index = index-1;
}
}
With the array I intended to save memory, and recycle my ragdolls after a while.
So, once again: I intend to spawn a ragdoll prefab in the sky when the mouse button is pressed.
Thank you for the help! Have a nice day!