Mouse wheel sensitivity different between platforms

Hi.

I am working on a game, and it requires the use of the mouse scrollwheel. I am working on it on a Mac, and it appears to work exactly as I want it to. However, when I try the game on Windows, the mouse wheel seems far less sensitive.

I set a float variable to Input.GetAxis("Mouse ScrollWheel")*60, and check if it is greater than 40. Mac I am able to reach the if statement, but using the same mouse in Windows, I spin as much as I can, and cannot even get close to 40. I even tried multiplying it by 400 instead of 50, but got very similar results.

How could this issue be fixed? Anyone experienced the same issue?

Thanks in advance

Var mousewheel : int = 0;
If(Input.GetAxis (“Mouse ScrollWheel”)> 0){
mousewheel = 1;
} else if (Input.GetAxis (“Mouse ScrollWheel”)<0){
mousrwheel = -1;
} else {
mousewheel =0;
}

Inset mousewheel to your line and the multiplier