One of the things I dislike the most about Unity is how overly sensitive the mouse wheel zoom is in the editor. I select and object, hit F to give it the focus, and even the slightest movement of the scroll wheel makes a fairly large change in zoom. Why doesn’t unity let us hold the shift key down to enable more fine-tuned adjustments when zooming? It seems like such an obvious thing. Does anyone else have this issue?
Same problem here.
Never used “F”. I find the double clicking object in scene tree does a good job of centering camera on the object and adjusting zoom sensitivity.
I still find this an issue, also after pressing F or double licking the tree. I am working with objects that are 0.01 unit in size (which equals 1 cm, since unity units are meters) and there’s just no way to zoom in a bit on them…
We are almost 2 years later. Do you know if Unity solved this issue?
Thanks!
I dont know of a fix for the actual mouse wheel, but you can hold Alt and drag with the right mouse button for finer zoom in and out control
Thank you very much for the info. This helps a lot!
Zoom with the mouse wheel - and the inability to adjust it is an absolutely stressful thing. Using the right button is not the solution - if you use a quality game sensitive mouse, when you press the wheel (as the middle button (for Panning)) sometimes it jumps by one tooth - and you lose your nerve, because you need to do it quickly and accurately - instead you keep stressing that the wheel doesn’t turn around by one tooth …
Please add a mouse wheel coefficient to the settings, such as 3DS MAX! We try to use Unity in the interior of the car, so 1 meter of movement is a huge jump.
This happened to me migrating from 2020.3.12 to 2020.3.22… Looks like a bad joke
Same
The thread is already 4 years old and its still not solved xD
If Unity doesnt fix it, we will call it a bad game engine O_O xD
No no, unity becomes better and better. This is small thing. I recently had to start learning unreal, so I value unity more and more.
And this post is without emoticons.