I have a situation where I want an event to fire repeatably when the user’s finger is “down”… While the PointerDown EventTrigger looked promising, it turns out that it only fires once. I was able to accomplishes this type of behavior previously by simply checking for Input.GetButton(“Fire1”) in the Update loop.
Can this be accomplished using the new UI system and Buttons?
Thanks for the suggestion. It just seems weird that with all this cool new UI stuff that I have to write code like this. I get it, very straight forward but my excitement with the new stuff is that a lot of this code goes away… I think there might be a gap here…