MouseLook And CharacterController Script Conflict it !

Hi ! Mouse look problem is my character controller and Mouselook script conflict it.

This is my characterController rotation script

private var horizx:float=0.0;
var karakterDonusHizi:int=20;
    function Update () {
    horizx+=Input.GetAxis("Mouse X")*karakterDonusHizi*Time.deltaTime;
    transform.rotation.eulerAngles=Vector3(0,horizx,0);
    }

and my MouseLook Script conflict to the character controller. Activate to aktifY And rotation y axis and off aktifX.I don’t activated mousex , Conflict to controller…

var aktifX=true;
var aktifY=true;
var mouseHiz:int=10;
var smooth:float=2.0;
var mouseXmin:int=-120;
var mouseXmax:int=120;
var mouseYmin:int=-60;
var mouseYmax:int=60;


private var horizx:float=0.0;
private var horizy:float=0.0;


var aktifX=true;
var aktifY=true;
var mouseHiz:int=10;
var smooth:float=2.0;
var mouseXmin:int=-120;
var mouseXmax:int=120;
var mouseYmin:int=-60;
var mouseYmax:int=60;


private var horizx:float=0.0;
private var horizy:float=0.0;


function Update () {

	if (aktifX==true && aktifY==true) {
		horizx+=Input.GetAxis("Mouse X")*mouseHiz*smooth*Time.deltaTime;
		horizx=Mathf.Clamp(horizx,mouseXmin,mouseXmax);
		
		horizy+=Input.GetAxis("Mouse Y")*mouseHiz*smooth*Time.deltaTime;
		horizy=Mathf.Clamp(horizy,mouseYmin,mouseYmax);
		
		
		transform.rotation.eulerAngles=Vector3(-horizy,horizx,0);
	
		
	}
	else if (aktifX==true){
		horizx+=Input.GetAxis("Mouse X")*mouseHiz*Time.deltaTime;
		horizx=Mathf.Clamp(horizx,mouseXmin,mouseXmax);
	
		transform.rotation.eulerAngles=Vector3(0,horizx,0);
		
	}
	
	else if (aktifY==true){
		horizy+=Input.GetAxis("Mouse Y")*mouseHiz*Time.deltaTime;
		horizy=Mathf.Clamp(horizy,mouseYmin,mouseYmax);
		transform.rotation.eulerAngles=Vector3(-horizy,0,0);
		
	}

}

So, don’t use MouseLook ?