MouseLook Y axis is waaay too sensitive

I’ve been messing around with the FirstPersonController that comes with Unity to make an FPS and it performs well, except that the Y motion of the mouselook script is extremely sensitive. The camera is difficult to aim and it doesn’t feel right for the user. I went into the source code for the script and lowered the “sensitivityY” variable to an extremely low amount (.001) and there is no appreciable difference. Is there a better MouseLook script out there or a way to modify the existing script to get rid of this problem?

Thanks, everyone!

OK. I got it. I didn’t realize that it there is in fact another MouseLook script applied to the MainCamera as well as the FPSController.