MouseY always enabled?

I have a First Person Controller and a Mouse Look Script is attached. Now I want to be able to disable “looking arround”. But if I disable the Script, MouseY still works. Also if I remove the Script. Is MouseY always enabled in Unity? That’s mad!

The MouseLook script is simply on two different objects, one for horizontal rotation and one for vertical (because you don’t want vertical rotation actually rotating the object, just the view). Not mad at all.

FirstPersonController
MainCamera
Graphics

Inside the MainCamera you can there remove/disable/change them MouseLook.cs

I don’t know much about unity, but your right you can’t turn off y axis rotating, even when you delete the script. I don’t know what it means, but I went into the script and deleted all the text, and it worked. So just go into MouseLook.cs and delete all the text and it should work the way you want it to. By the way I have no idea how this happens