So I started applying some new animations and the mouth is always open. I tried reassigning jaw bone but there isn’t one. So I masked it with an animation that doesn’t have mouth open but that one is kinda misaligned so it looks a bit funky(looking around and stuff while running). Any other fixes for this?
Close the mouth for all the new animations.
Alternately the skinning for the bottom jaw should be fixed - re-skinned to a bone in the head instead of skinned to the neck bone. Probably best option - if you plan to create more animations down the line. This of course will have to be done in 3D not Unity.
I’m really reading into this since there isn’t enough info to know if a suggestion is proper or not.