system
1
Hey,
So, I tried to do this a horrible way (Looping... don't ask), and it didn't really work, but I was wondering what approach/how you would do this.
I need a GameObject to move left for like, 5 seconds, then right for 5 seconds... and back and forth...
If you have an idea on how to do this, please say so, I'll be thinking about it though...
Thanks,
Justin W.
Hibame
2
A quick way to go about this is to work with the Time. When you start moving store a float of the current time with Time.time.
float savedTime = Time.time;
From there you can do
if(Time.time - savedTime >= 5)
to know if 5 seconds to has passed since you set the variable. All of this should be put inside something like the update function.
system
3
function Update () {
float savedTime;
savedTime = Time.time;
if(Time.time - savedTime <= 5)
{
transform.Translate(Vector3.forward * Time.deltaTime * 10);
}
else if (Time.time - savedTime >= 5 && Time.time - savedTime <= 10)
{
transform.Translate(Vector3.forward * Time.deltaTime * -10);
}
else if (Time.time - savedTime > 10)
{
savedTime = Time.time;
}
}
Gives error:
Assets/Move.js(2,6): UCE0001: ';' expected. Insert a semicolon at the end.