I have converted the survival shooter into a first person shooter, but am having difficulties getting him to go in the direction the camera is facing instead of the pos/neg x and z axes.
Here is my code, anyone have a good way to do this? I was thinking it should be something using translate instead of Vector3, but wasn’t totally sure how to do that without messing everything up.
`using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
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Animator anim;
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float v = Input.GetAxisRaw (“Vertical”);
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Turning ();
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void Move (float h, float v)
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Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
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}
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{
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}
`
Thanks!