I have a RectTransform with the image of a hand that I need to move over a different uGUI element that is deep inside the Hierarchy.
The hand is on it’s own canvas, and both the canvases are using the same camera in Screen Space - Camera mode. Also the Canvases are using the Canvas Scaler.
I can’t find a way to move the hand in the right position.
Could you suggest me a way to do it?
Yes, is exactly the thing that I ended to do. But I don’t want to keep the hand as child of another object that could be removed anytime. So I re-parented the hand two times. The first one to place it properly, and the second one with the option to keep the world coordinates.
It’s so weird that there is no way to get and set global coordinates for the UI elements, in the same way you can usually do for 3D objects.