Move a rigidbody towards a object without looking at it?

Like the title says, I want a rigidbody to move towards a object in my scene, but I don’t want the player to have to look at/rotate towards the object. I was thinking of using addforce but I have no clue how that would work without looking at the object.

All you need is a vector between your rigidbody and the target:

rigidbody.AddForce((target.position - transform.position) * 1000);