Hi, so I am trying to do the following. I am trying to move an object from A to B at a certain speed, over a certain time. The speed and time are determined by the length of an audioclip. So for example, if the audioclip is 10 seconds long, I want the object to take 10 seconds to travel from A-B at whatever the correct speed is.
The distance is always going to be a set distance (25 units).
I assumed that seeing as I have the distance (25), and I have the time (10), that calculating the speed was going to be simple using the “SPEED = DISTANCE / TIME” formula, however that isnt working. Perhaps I’m messing up somewhere in my update where the object actually moves. localPosition is used as it is a child object I am moving and I want to move relevant to the parent.
This is driving me nuts because I know it should be so simple. Can someone please tell me where I am messing up?
Thanks!
float distance = 25;
float time = 10;
void FixedUpdate()
{
if (move)
{
needle.localPosition = Vector3.MoveTowards(needle.localPosition, needleEndPos,((distance / time) * Time.deltaTime);
}
}