Hi,
I have had a bit of trouble lately trying to get my player to automatically follow bends/turns in a tunnel track.
Here’s my setup:
So how can I make my center rotation gameobject follow bends automatically?
If anyone has no clue on how this game would work, here’s an example: Youtube link
Well, the game you linked obviously uses some kind of (spline-) path which is probably also used to actually create the track itself procedurally. The “center object” is simply following that path. You might have a look at the iTween package. Take a look at the 3. example (Path-constrained Characters)