Hello! I have walls around scene. Each has triger . When character controller entering triger, it must be moved back for some distance.
void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == "Mine")
{
var direction = other.gameObject.transform.position;
direction.z = this.transform.position.z - OffsetZ;
controlMode.PointToGo = direction;
}
}
This code works but use one axis. I think to use normalized vector of wall?