I want to move ball constantly on screen as per my question title suggest at fixed speed. If your suggestion is using physics based movement then it is advantage for me.
Basically I am working on following game :
If you suggest me any link or tutorial for this then also it is okay, I will go over through that also. Please give your suggestion.
Here You have whole tutorial about making that kind of game: link.
Tip. Simply Uncheck IsGravity in Your ball. Then add initial AddForce like in tutorial above.
@codeedward , Thanks for your reply. I have watched that full video but in that there are some situation that I don’t want in my game. I want fixed speed ball movement on each time of game play.
Using above approach some time ball move with faster speed and some time ball movement become too much slow.
Please give some other opinion for this task.
Did You set bounciness to ‘1’? Watch this wideo from 18th minute and notice that Bouncy material is that what You need in all Your objects to Your ball do not lose speed. This is only one thing that make this ball slower I think. Remember also to turn off ball Gravity (IsGravity property). So basically You need to remove all other forces that act on Your ball.
This is solution IMO is good for this game. On the other hand if You want to do this is other way You could just update ball velocity in every frame