Move body parts of an humanoid model

Hi all guys. I have an humanoid model rigged and skinned, so I have my skeleton and my joints. I want move my humanoid but I don’t want use an animation loop! for example: I want rotate left arm of an angle by pressing a push button. For do this I don’t want use animation loop and I don’t want create animation in blender or similar software. I want create a script C# and find joints of my model. When I find joints I want do simple rotation around it. Is it possible?? Thank you

I think you should try Inverse Kinematics(IK).

For a sample,Take a look at the demo in this Asset.

This is not a humanoid demo but you can try yourself for humanoids.

Hope this helps you. :wink: