if (Input.GetKey(KeyCode.D) && tr.position == pos)
{
pos += Vector3.right;
}
else if (Input.GetKey(KeyCode.A) && tr.position == pos)
{
pos += Vector3.left;
}
instead of vector3.left you can use
new Vector3(1.25f,0,0);
if (Input.GetKey(KeyCode.D) && tr.position == pos)
{
pos += Vector3.right;
}
else if (Input.GetKey(KeyCode.A) && tr.position == pos)
{
pos += Vector3.left;
}
instead of vector3.left you can use
new Vector3(1.25f,0,0);