Move character without Input.GetAxis

I was thinking about writing a custom Input Manager to allow key remapping at runtime but I
decided that it would be a lot of struggle. So, instead, I need to make character move left or right without Input.getAxis. Can someone help me with this? I need the same behaviour like with Input.GetAxis but I need to only use Input.GetKey/Down/Up. Something like this:

// rb is a rigidbody ;
rb.velocity = new Vector2(move * maxSpeed, rb.velocity.y) ;
// move must be a value between -1 and 1 
// maxSpeed is 2f in my case

Please! I’ve been stuck with letting the player set custom controls for days!!

hi;
for moving u can use many different methods some are physical and some are not;

for input i did not get u actually can u explain a little more?