I’m creating a 2D game with 3D objects… I think that’s considered 2.5D? Anyway, I have the player aiming handled with raycasting on a single plane. However, now I need to be able to raycast objects below that plane (just slightly). I figured a simple way of doing this would be to raise just the collider to the level plane (and possibly track towards the camera to resolve perspective issues). In my head this would be a really good way of solving my problem but I’m unsure of how to move collider objects. Should I just create a second collider and have it be a child object, instead of a component?
PS if anyone things this idea is crazy stupid, please let me know, haha. Seems clever to me, but it could be way over complicating it.