my object doesn’t move at all (move towards), no collider, rigidbody or any script interfering with the movement… enemy isn’t a child object… i dont understand this at all, it should 100% work
private void Update() {
foreach (GameObject obj in spawnPos) {
if (!Physics.CheckSphere(obj.transform.position, 0.5f, LayerMask.GetMask("Enemy"))) {
spawnTimer += Time.deltaTime;
if (spawnTimer >= respawnTime) {
enemy = Instantiate(enemyPref, transform.position, transform.rotation) as GameObject;
while (enemy.transform.position != obj.transform.position) {
print("test");
enemy.transform.position = Vector3.MoveTowards(transform.position, obj.transform.position, Time.deltaTime * 100);
break;
}
spawnTimer = 0;
}
}
}
}