Hi,
I’m trying to move multiple gameobjects towards a specific target position by using a single script. I don’t want to attach my MoveTowards script to every gameobject.
MoveTowards script:
using UnityEngine;
public class MoveTowards : MonoBehaviour
{
void Update()
{
if(VariablesReference.allowPlanetMovement == false)
{
Transform[] transform_planets = VariableController.Instance.transform_planets;
for (int i = 0; i < transform_planets.Length; i++)
{
float moveSpeed = VariablesReference.planetMovement * Time.deltaTime;
Vector2 targetPosition = new Vector2(0, 0);
transform_planets*.transform.localPosition = Vector2.MoveTowards(transform.localPosition, targetPosition, moveSpeed);*
}
}
}
}
The problem here is that the all transform_planets snap to the targetPosition. It does not move to the targetPosition over time.