Hi,
I want to move an object along a ray gradually,
I have the following code so far which moves it in 1 frame to the destination rather than smoothly gliding there.
If I remove the Destroy(projectile.rigidbody2D) line from the end it sort of does it but then bounces around all over the place?
Any help would be much appreciated!
void Update ()
{
if (Input.GetMouseButtonUp (1)) {
if (Hand.transform.childCount == 1){
projectile.gameObject.transform.parent = null;
Ray ray = new Ray(spawn.position,spawn.up);
RaycastHit hit;
float shotDistance = shotdistance;
if (Physics.Raycast(ray,out hit, shotDistance)) {
shotDistance = hit.distance;
}
projectile.AddComponent<Rigidbody2D>();
projectile.rigidbody2D.gravityScale = 0;
projectile.rigidbody2D.AddForce(Vector2.up * 5);
projectile.transform.position = Vector3.MoveTowards(projectile.transform.position,ray.direction * shotDistance,shotDistance);
Debug.DrawRay(ray.origin,ray.direction * shotDistance,Color.red,1);
Destroy(projectile.rigidbody2D);
}
}
}
Many Thanks,