move object around player in an arc

In my spaceshooter game the player follows a path and has to shoot enemies. I spawn the enemies at spawnpoints which get triggered when the player reaches a certain node on the path.
I want the enemies to fly around the player in an Arc:

the red dot is where the enemy is spawned and follows the red line. Green dot is player and blue line is the path the is following.

I don’t to make a separate path for the enemies.

so u just want 2 “waypoints”. u could use Slerp. and obtain something like these.

quaternion Slerp

heres the documentation Doc Slerp theres vector slerp too

its very simple to use. give it a try