Move object from point a to point b

Is there any command in the Unity API that will smoothly move an object from one point to another at a constant rate? I don’t want to play around with physics because none of my other game elements are physics based, and I need the object to land precisely at the destination coordinate?

Some answers from similar questions have pointed to Vector3.Lerp(), but it’s not giving me the effect I want.

Yes, you can use MoveTowards().

MoveTowards Scripting API

Check out the example. It will move from point A to point B at a constant speed and will not overshoot.