Hello,
I’ve got an character in 3rd person and made him shoot particles via spawnpoint when he pushes a button.
My problem is now that this particle effect shoots and collides with walls etc but it goes always in one direction and doesn’t move when the character does / rotates.
What I tried:
I already tried with the force function in the particle inspector itself,
tried simulate in worldspace
(from make particle system emit in players forward direction - Questions & Answers - Unity Discussions)
and tried to move the spawnpoint with the particle in it as a child (to be honest this was dump cause the particle always gets spawned on a click)
all those steps didn’t help, do u got any ideas how to solve this?
regards,
Soul