Move player position a bit

Hi!, i’m make a hole in my game, when the player has fallen for this hole, appears in the same position, i want my player appears a bit far of this last position so that it does not fall back through the hole again, how could I do this?, now i have this code, thanks.

Video to understand it better: hole test - YouTube

//Falling Hole
    private void OnTriggerEnter2D(Collider2D col)
        if (col.CompareTag("hole"))
    public void CallFallingCoCoroutine()

    //Falling hole coroutine
    float fallSeconds = 0.5f;
    float flashHoleDelay = 0.2f;
    public IEnumerator fallingHole()
        anim.SetBool("falling", true);
        canMove = false;
        rb2d.constraints = RigidbodyConstraints2D.FreezePosition;
        yield return new WaitForSeconds(fallSeconds);
        anim.SetBool("falling", false);
        canMove = true;
        rb2d.constraints = RigidbodyConstraints2D.None;
        yield return new WaitForSeconds(flashHoleDelay);
        vulnerability = true;

You can start the coroutine from OnTriggerEnter2D. I’m gathering that the animation is the fall itself rather than using the rigidbody, in this case you can use transform.Translate(Vector3.back*holeWidth) just after anim.SetBool("falling", false)

Edit: after watching the video OP provided in the comments, the only way i know from the top of my head would be a respawn position. create a empty gameobject in the scene(This will be your respawn position) at the end of the falling code you set
player.transform.position = respawn.transform.position.

For now you can just make a Public Gameobject RespawnPoint in the Falling script and drag and drop the point in the inspector.
This will snap the player to the empty gameobject position. However if you want to spawn him next to the Hole from the position he went in then i dont have a answer atm sorry.